April Update!


April update!


It's time for a warrior arc update!

We've also hired an additional character artist, to help us release bigger updates with more consistency. We hear your complaints about how short the game is, and the high quality art standard we have for our content means that it takes a long time, so bringing on additional artists means that we can get lots more exciting content into the game!


(I would've included a teaser image, but it wasn't working)

Files

ShacklesofEllswyn-0.5-mac.zip 128 MB
Apr 13, 2023
ShacklesofEllswyn-0.5-pc.zip 163 MB
Apr 13, 2023

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Comments

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I have the the same problem as rred alert, i bought  this game today but im not able to download the updates on my mac.

Can you DM us on twitter with a screenshot?

As far as I can tell it's been resolved for rred_aalert

I bought the game in december, and can't download any of the updates without purchasing the game again, how could i get the updates?

When you buy the game it should be tied to your account, and will make you able to download the updates.

If you DM your proof of purchase on Twitter (@TwoHotMilfs) I'll send you a new download code to hopefully fix it

I sent the message on twitter under the user @copeland_iam

(+2)

Don't worry about people complaining that it is a short game.  Most people don't understand that it takes time. Games in similar genres are a bit more established such as Tales of Androgyny, Futadomworld, Corruption of Champions, Trials in Tainted Space, Warlock and Boobs. These have been in development for a while. 

One way of making the game a bit longer without creating more scenes is making it more event based. All of your scenes are integral parts of the story. If you made the game as an RPG maker game where a character could move around, and at certain points, could trigger events, that would mean you would have to make less scenes for each gameplay event. 

It would take time for the character to those scenes so there would be greater gameplay time. Creating events that would trigger would make the game feel more interactive and less like reading a story/comic. This would increase the gameplay time while requiring you to make less drawing and background to trigger scenes.

Also having loops in the game, such as a way to make money, loyalty, etc, where the character would have to grind in order to get to the next point is another way to increase the gameplay time that other games have implemented.


RPG maker for creating character movement is rather easy and so is making loops in ren'py to make the player feel like they have more control over the events and extends the playtime. Something that could be considered.

(+1)

Probably not for this game, but I do have something in mind for a future game that has things on a calendar...

Think chastity release schedule that changes based on which mistress you choose ;)